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biomes

Desert

Desert has an overtime challenge that should be considered separately from an ordinary clear. Prepare for the current encounter first, then decide whether the same setup is comfortable enough for continued survival.

Updated · Independent field guide

Quick facts

CategoryBiomes

In-game view

Official Randwerk promotional screenshots from the press-kit archive. Release visuals may differ.

Cannon-equipped rolling fortresses exchange fire around a palm-lined oasis.
Desert battlefield
GAMEPLAY OVERVIEW

Desert overview

Desert is a region with an overtime phase. Hotfix 0.9.8 revised Desert overtime, strengthening the Overtime Mortar and changing its projectile flight behavior. For a returning player, the incoming attack pattern is a useful part of the experience to watch again.

The official image on this page shows a sandy battlefield with a palm-lined oasis and rolling fortresses exchanging fire. Use it for visual orientation while reading the current map for your actual route.

GUIDE ADVICE

Normal objectives and overtime

Guide advice: decide whether the goal is an ordinary clear or continued survival before judging your build. A routine that feels sufficient for the normal objective may need another level of consistency when you choose to continue.

Keep that distinction in comparisons with other players. The same region label can describe attempts with different aims. Ask which part of the run an equipment recommendation addresses before using it to choose your next option.

GUIDE ADVICE

Responding to projectile pressure

The Overtime Mortar’s 0.9.8 changes make projectile behavior relevant to preparation. Watch the incoming action and the route you want to take before committing to a familiar timing from an older attempt.

Force Mage is a module to consider for its projectile-cancellation role. Learn how the action contributes in the encounter and keep a movement alternative. The selection gives you another response to examine; it is not a reason to stop watching the threats that remain afterward.

GUIDE ADVICE

Build considerations

Use offense that contributes during the opportunities you can actually create. If the action repeatedly pulls attention away from incoming threats, simplify the routine while learning the encounter. A comfortable sequence can be more useful than an ambitious combination that is hard to apply.

Side Arm offers automatic and active offense to compare, while Side Ballista places a different emphasis on the active side after its 0.9.9 change. Consider which action pattern leaves you enough attention for driving. These are build choices to explore, not Desert-exclusive advantages.

GUIDE ADVICE

Movement and recovery

Plan the route after the attack before using movement resources to reach it. If the target remains dangerous, your next option should not depend entirely on immediately repeating the same committed approach.

Tankbert’s Nitro-recovery drawback and Duelist’s incoming-damage drawback during boost are relevant character considerations if boosting is central to your plan. Read the full captain rule and learn the movement sequence on a familiar platform before adding another demanding choice.

GUIDE ADVICE

Tips and common mistakes

Separate a first clear from an overtime experiment in your own notes. Observe an unfamiliar incoming pattern rather than assuming an old timing still feels the same. After an uncomfortable exchange, identify whether the problem was offense, readiness, or the route left afterward.

Avoid turning environmental appearance into a build prescription. Prepare for the attacks and situations in the run rather than choosing a damage theme based on sand or palms. Keep the next equipment decision tied to the problem that actually interrupts your current setup.

Patch notes

A biome with an overtime phase. Hotfix 0.9.8 revised Desert overtime and strengthened the Overtime Mortar.

Hotfix 0.9.8 →

Desert FAQ

What changed in Desert overtime?

Hotfix 0.9.8 strengthened the Overtime Mortar and changed its projectile flight behavior.

Is an ordinary clear the same as overtime survival?

They are different goals. Decide which one your current build and practice attempt are intended to support.

When should I consider Force Mage here?

Consider its projectile-control role when incoming shots repeatedly interfere with a useful route or offensive opening.

What should I revisit after an update?

Watch the incoming pattern and your usual response before assuming an older timing still works comfortably.

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